#include "COrientation.h"

/*static*/ 
comp_id_type COrientation::mFamilyID = "COrientation";
comp_id_type COrientation::mComponentID = "COrientation";

comp_id_type COrientationTemplate::mFamilyID = "COrientation";
comp_id_type COrientationTemplate::mComponentID = "COrientation";
/*static*/ 

//Ogre::Quaternion COrientation::Orientation = Ogre::Quaternion::IDENTITY;
//Ogre::Quaternion COrientationTemplate::Orientation = Ogre::Quaternion::IDENTITY;

COrientationTemplate::COrientationTemplate() {

}
COrientationTemplate::~COrientationTemplate() {

}

GameComponent *COrientationTemplate::makeComponent() {
	COrientation *comp = new COrientation(this);
	return comp;
}

COrientation::COrientation()
{
	Orientation = Quaternion::IDENTITY;
}
COrientation::COrientation(COrientationTemplate *templ)
{

}
COrientation::~COrientation()
{

}

void COrientation::update() {

}

void COrientation::setup() {
	
}
